Boom Decks
“Fun, interactive activities for reading, math, and more!”
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Get ready for Monster Math Mayhem, an engaging, interactive Boom Deck designed for Grade 1-2 students! Packed with self-checking, fun math challenges, this deck helps young learners master key skills while diving into a silly, monster-filled world. Aligned with Common Core Math Standards, students will practice: ✅ Number comparisons (greater, less, equal) ✅ Place value (tens & ones) ✅ Addition & subtraction within 20 ✅ Skip counting (by 2s, 5s, 10s) ✅ Sorting numbers (odd/even, bigger/smaller) With drag-and-drop, multiple choice, and problem-solving puzzles, learning feels like a game, keeping kids motivated while making it simple for teachers to implement. Perfect for independent learning, skill practice, or small-group activities, Monster Math Mayhem makes math exciting, engaging, and effective! 🔗 Check out more fun learning resources at CaseyGameStudio.com! 🚀👾✨
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Monster Math Mayhem
Bring some holiday cheer to your reading lessons with Elf Express Delivery Dash! In this interactive Boom Deck, students read a simple sentence and choose the correct answer from three options. Each correct response increases their percentage on Santa’s Nice List, providing positive reinforcement and a fun incentive to keep reading carefully. Designed for Grade 1 and Grade 2 students, this deck helps strengthen: Reading comprehension and sentence understanding Attention to detail Independent learning skills A great seasonal activity for literacy centers, whole-class practice, or individual reading support. Engaging, self-checking, and perfect for adding a little Christmas magic to your ELA lessons! 🎄
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Elf Express Delivery Dash
Meet Boo, a little ghost who just wants to make friends! In this sweet Halloween story, students read along to discover how Boo meets a kind girl named Lily and learns that being friendly is the best kind of magic. This reading comprehension Boom Deck is perfect for Grades 1–2 and helps young readers: ✅ Practice reading short fiction ✅ Answer multiple-choice comprehension questions ✅ Identify main idea, characters, setting, and feelings ✅ Build seasonal vocabulary (like “friendly” and “ghost”) Use it in literacy centers, guided reading, homework, or distance learning. The deck includes: Halloween story (non-scary) 7 comprehension questions Friendship Maze Bright visuals and simple text perfect for early readers 🕯️ Skills Covered: Reading comprehension Sequencing events Character emotions Vocabulary in context Making text-to-self connections 🎯 Grade Levels: 1–2 🎃 Theme: Halloween / Friendship / Kindness
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Boo The Friendly Ghost
Join Lila, a curious black cat with a love for Halloween, on a cozy mystery filled with glowing lanterns, costumed critters, and a missing pumpkin named Pumpky! This interactive Boom Card deck blends storytelling with comprehension questions on every page, helping young readers build literacy skills while following a heartwarming Halloween tale. Students will: 🧠 Answer one question per slide to reinforce understanding 🔍 Practice identifying characters, settings, and key details ✨ Engage with whimsical illustrations that bring the story to life 🎭 Meet a cast of friendly animals in festive costumes 💬 Strengthen vocabulary and sentence-level reasoning Perfect for October literacy centers, guided reading, or independent practice, Lila and the Halloween Lantern invites students to read, think, and celebrate the spirit of sharing.
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Lila & the Halloween Lantern
Building with 3D Objects" is an exciting Boom deck designed for students in grades 1-2 to enhance their spatial reasoning and geometry skills. In this interactive learning game, students will have fun recreating 3D objects displayed on the left side of the screen by assembling corresponding shapes on the right. As they progress through the deck, the complexity of the 3D objects increases, challenging students to think critically and problem-solve. This engaging activity helps students develop their understanding of shapes, spatial relationships, and visualization skills while having a blast building and creating in a digital environment. Get ready to explore and build with "Building with 3D Objects"! ------ NS Curriculum Outcomes: G02 ------ Common Core State Standards: 1.G.A.2
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Building with 3D Objects
Building Tangrams is an exciting and colorful boom deck designed for grade 1-2 students to learn the art of building unique shapes using tangrams. Your students will enjoy challenging themselves with different set of images and shapes in each round. They will be presented with images to replicate using a set of tangram shapes of different sizes and colors. They will have to use their cognitive, organizational and spatial skills to figure out how to move and align each piece in order to accurately re-create the image. With each correctly completed task, students will feel empowered and gain confidence in their problem-solving skills. Building Tangrams is a fun and engaging way for students to learn about shapes and spatial relationships while also building critical thinking skills. ------ NS Curriculum Outcomes: G02 ------ Common Core State Standards: 1.G.A.1 1.G.A.2
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Building Tangrams
Embark on an exciting paleontological adventure with "Dino Digger 2: Counting and Sorting" Boom Card game! Young explorers are invited to discover ancient dinosaur bones hidden within mysterious fossils and put their counting and sorting skills to the test. Players will step into the shoes of junior paleontologists as they uncover a series of fossils, each containing a different number of dinosaur bones waiting to be revealed. With a simple tap, students crack open the fossils to reveal the hidden treasures within. Upon revealing the dinosaur bones, students are tasked with the challenge of counting the total number of bones within the fossil. Once the counting is complete, players must then sort the bones into different categories based on their size - small, medium, and large. Through engaging gameplay and interactive tasks, "Dino Digger 2: Counting and Sorting" provides an immersive learning experience that promotes numeracy skills, critical thinking, and scientific exploration. Dive into the world of dinosaurs and fossils with this fun and educational Boom Card game that is perfect for young learners with a passion for ancient history and discovery. Get ready to unearth exciting fossils and unravel the mysteries of the prehistoric past!
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Dino Digger 2
Embark on an exciting adventure through time and space! Explore ancient dig sites and answer challenges testing phonics, sight words, rhyming words, letter sounds, vocabulary, word families, and comprehension. Collect fossils and unlock the cave entrance to discover dinosaur facts. The Digging Adventure: Click on digging icons to uncover challenges at each site. Apply reading skills in a fun and interactive way. Uncovering the Fossil: Collect three fossils to unlock the museum and learn about dinosaurs. View fossils and reinforce learning. Learning Opportunities: • Develop phonics skills • Build vocabulary • Practice rhyming words and letter-sound recognition • Learn word families and blending sounds • Enhance comprehension skills • Identify and build sight words • Join the Fossil Finder Boom Deck adventure and watch your students' skills grow!
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Fossil Finder
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The Pumpkin Who Couldn’t Sleep Join Poppy, a lively little pumpkin, on a gentle bedtime journey through a quiet garden. This interactive Boom Deck blends storytelling, calming strategies, and comprehension questions to help early readers build fluency and emotional awareness. With soothing narration, whimsical illustrations, and friendly characters like Owl, students will explore how breathing and imagination can help settle a busy mind. Perfect for Grades 1–2, this deck supports reading skills while teaching self-regulation in a cozy, autumn-themed adventure.
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The Pumpkin Who Couldn't Sleep
In this interactive coding activity, students will learn to sequence instructions using the drag-and-drop feature to guide a puppy named Codey to the finish tile. By following Codey's path, students will practice coding concepts such as: ● Sequencing: Drag and drop blocks to create a sequence of commands ● Repetition: Repeat actions a set number of times ● Conditional statements: Use turns to make decisions based on conditions Benefits for Students: ● Develops problem-solving skills and critical thinking ● Introduces fundamental coding concepts in a fun and interactive way ● Builds spatial awareness and visual processing skills ● Encourages creativity and experimentation Benefits for Teachers: ● Easy to set up and use in the classroom ● Aligns with national coding standards and curriculum requirements ● Provides a valuable assessment tool to track student progress ● Supports differentiated instruction and accommodates diverse learning styles - - - 2 Levels: Level 1: Beginner - Ages 5-6 | Level 2: Advanced - Ages 6-7
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Pawsome Programming
Ahoy, young adventurers! Join the Pirate's Quest and explore the world of colors and words! Click on the specific colored pirate hat to start your journey. Then, collect all the hats with the same color and place them in the treasure chest. Next, match the colored words to their correct boxes. After that, examine the pirate's picture and write a story using new vocabulary. Finally, use your detective skills to find the differences between the original and modified images, plus more. This fun activity is perfect for Grade 1-2 students, helping them develop their color recognition, vocabulary, and storytelling skills. - - - Some specific learning objectives that this activity could address include: • Recognizing and naming basic colors (e.g., red, blue, yellow) • Identifying and matching words with corresponding colors • Developing vocabulary and using new words in a sentence • Creating a simple story using descriptive language • Practicing observation and comparison skills to identify differences between images • Building spatial awareness and visual literacy skills through color recognition and pattern recognition.
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Pirates Quest
This Boom™ Deck includes: Reading Comprehension, Language Arts, Decision-Making and Critical Thinking, Literary Analysis, Creative Writing and Storytelling and Emotional Intelligence. "Remy's Adventures: Unlocking Secrets" invites young readers in grades 1-2 to immerse themselves in a captivating world alongside Remy, a courageous rabbit with a thirst for adventure. Through a series of engaging chapters set in Sunshine Meadow, children are empowered to guide Remy's decisions, leading him through magical encounters with friendly goblins, whimsical balloon rides, and singing stones. Each choice made by the reader shapes Remy's journey, fostering creativity, critical thinking, and imaginative exploration. - - - As an additional treat, students have the opportunity to reflect on the adventure at its conclusion. They can share their favorite parts of the story and express their thoughts on other aspects of the journey. - - - If you find this resource, or any other Boom™ Cards from our collection, to be beneficial for your classroom or home learning environment, we kindly invite you to share your feedback and leave a review. Your input is greatly valued and assists us in developing additional interactive and educational resources that support you and your students in achieving academic success. Thank you for your support. You can also visit us at www.caseygamestudio.com for more info.
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Remy's Adventures
"The Magical Garden" is an interactive and educational Boom deck tailored for grade 1-2 students, featuring the delightful adventures of Lily, Max, and their squirrel friend Sammy in a magical garden setting. Benefits for Kids: - Encourages problem-solving skills through math activities. - Enhances shape recognition and pattern identification. - Improves vocabulary and language skills through rhyming word exercises. - Strengthens sentence-building abilities. - Engages children in a fun and imaginative learning experience. Benefits for Teachers: - Supports academic development through interactive and engaging content. - Reinforces classroom lessons in math, language, and critical thinking. - Provides a versatile tool for individual or group activities. - Facilitates student progress tracking and performance assessment. - Adaptable for lesson customization and specific learning goals. - Effective for in-class instruction, remote learning, or homework assignments. The Magical Garden Boom deck is a valuable resource for grade 1-2 students and teachers alike, offering a stimulating and enjoyable platform for learning and skill-building across various subjects in an enchanting and imaginative garden setting.
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The Magical Garden
Join Dr. Starbright on a thrilling solar system adventure in "Planet Quest"! This interactive Boom card deck is perfect for 3rd and 4th-grade students who are eager to learn about the planets in our galaxy. In this educational game, students will test their knowledge by answering multiple-choice and true or false questions about the different planets in our solar system. From identifying fun facts to uncovering interesting trivia, students will deepen their understanding of the planets and their unique characteristics. But the excitement doesn't end there! After mastering the multiple-choice and true or false questions, students will embark on a special mission to arrange the planets in order from closest to the sun to farthest from the sun. This hands-on activity will challenge students to demonstrate their understanding of planetary orbits and distances. With a total of 52 cards filled with engaging content and interactive activities, "Planet Quest" is a cosmic journey that will spark curiosity and fascination about the wonders of our solar system. Are you ready to blast off into space with Dr. Starbright? Let the planet quest begin!
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Planet Quest
"Welcome to the exciting world of 'Escape Room: Operation Rescue Hero'! In this interactive Boom deck designed for grade 1-2 students, Professor Puzzler has captured Super Sam and it's up to you to save him. To free Super Sam, you must successfully navigate through Professor Puzzler's challenging tasks that feature a variety of math concepts. Test your skills in addition, subtraction, identifying even and odd numbers, writing the missing number in a sequence, solving simple word problems, and finding the missing addend in an addition equation. Each correct answer brings you one step closer to rescuing Super Sam from Professor Puzzler's clutches. Get ready to engage your brain and showcase your math abilities as you embark on this thrilling escape room adventure. Will you be able to outsmart Professor Puzzler and save the day? Let's find out in 'Escape Room: Operation Rescue Hero'!"
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Escape Room: Operation Rescue Hero
Practice skip counting with this interactive Boom Card deck! Students in 1st and 2nd grade can strengthen their skip counting skills by counting by 2's, 5's, and 10's in a fun and engaging way. This deck is designed to help students master the concept of skip counting and build a strong foundation in number sense. Whether used for independent practice or as a classroom activity, this Boom Card deck is a valuable resource for reinforcing skip counting skills. Get ready to skip count your way to success! ------ NS Outcomes: N01.05, N01.06, N01.07 ------ Common Core State Standards: NBT.A.1, NBT.A.2.
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Skip Counting 2's, 5's 10's